Integration of Virtual and Augmented Reality Technologies in Connected Industries

sbobet88
situs agen77
Year:
1st year
casinonesia.com
casino online
Semester:
slot
S2
domino99
go77
Programme main editor:
slot thailand
go77
Onsite in:
go77.id
go77i.co
go77sultan.com
Remote:
go77z.com
9naga link
ECTS range:
warga777
3 ECTS
jnt188.com
jnt188a.com

Professors

jnt188b.com
jnt188
img
9naga
Javier Melús
ITCL
9naga
sbobet88
img
judislots
kamiwarga777.com
Jaime Andrés Rincón
Universidad de Burgos
wargaqq
linkdepoqq.com
linkoriqq.com
linkwargaqq.com

Prerequisites:

Basic Knowledge of Virtual and Augmented Reality: A basic knowledge of the principles and concepts behind virtual and augmented reality may be required.

9naga daftar

Programming Fundamentals: Since technology integration often involves software development, programming skills in relevant languages ​​such as C# or C++, as well as understanding the concepts behind object-oriented programming, may be required.

maxwingo77.com

Knowledge of Connectivity Technologies: It may be beneficial to have knowledge of communication technologies like Web Sockets or MQTT, commonly used to connect to IoT devices and digital twins.

mix parlay

Pedagogical objectives:

olx188

The content of the STC is to present novel hardware solutions for virtual, augmented and mixed reality, and showcase different applications of immersive technologies in industrial environments. In particular, the STC will show how digital twins intertwine with immersive technologies, explaining the advantages of immersive Human-Machine-Interfaces (HMIs) over traditional HMIs, and helping to identify situations where to apply immersive technologies to improve use cases in the industrial plant. The STC will also present virtual simulators for education and training.

obi9

obi9

Evaluation modalities:

Continuous monitoring and exam.

obi9win.com

olx188
pkv games

Description:

Introduction to Virtual and Augmented Reality Technologies. Understanding the fundamentals of Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (XR). Hardware alternatives and their advantages and disadvantages.

olx188

Applications of VR and AR in Connected Industries. Exploring use cases in manufacturing, logistics, healthcare, and other industries. Case studies of successful VR and AR implementations in connected industries.

olx188

Identifying potential challenges and solutions in real-world applications. Technical Foundations of VR and AR. Programming for VR and AR development: Unity, Unreal Engine.

Usability considerations in connected industries. Different types of interactions in VR and AR: Controllers, hand-tracking, and voice commands. Design principles for creating immersive and user-friendly interfaces with the particulars of VR and AR. Hands-on exercises in designing interfaces for specific industrial applications.

olx188

Integration of VR and AR applications with IoT devices and sensors in connected industries. Communication protocols between VR and AR applications and simulation servers or IoT devices: API Rest, Web Sockets, MQTT, OPC UA.

Fundamentals of digital twins and their levels. Integration and simulation of digital twins inside VR and AR visualizations. Alternating between digital twin simulation and real data feeds inside the same virtual experience.

olx188

olx188vip.com
olx188
Required teaching material

The required material in terms of hardware and software will be provided during the course.

ratu77
ratu77.it.com
ratu77ai.it.com

Devices:

slot gampang menang slotnesiaid.com
9naga